WebGLRenderingContext.getProgramParameter()
WebGLRenderingContext.getProgramParameter() 方法返回 WebGLProgram 的信息。
语法
any gl.getProgramParameter(program, pname);
参数
- program
-
A
WebGLProgramto get parameter information from. - pname
-
A
Glenum(en-US) specifying the information to query. Possible values:gl.DELETE_STATUS: Returns aGLboolean(en-US) indicating whether or not the program is flagged for deletion.gl.LINK_STATUS: Returns aGLboolean(en-US) indicating whether or not the last link operation was successful.gl.VALIDATE_STATUS: Returns aGLboolean(en-US) indicating whether or not the last validation operation was successful.gl.ATTACHED_SHADERS: Returns aGLint(en-US) indicating the number of attached shaders to a program.gl.ACTIVE_ATTRIBUTES: Returns aGLint(en-US) indicating the number of active attribute variables to a program.gl.ACTIVE_UNIFORMS: Returns aGLint(en-US) indicating the number of active uniform variables to a program.- When using a WebGL 2 context, the following values are available additionally:
gl.TRANSFORM_FEEDBACK_BUFFER_MODE: Returns aGLenum(en-US) indicating the buffer mode when transform feedback is active. May begl.SEPARATE_ATTRIBSorgl.INTERLEAVED_ATTRIBS.gl.TRANSFORM_FEEDBACK_VARYINGS: Returns aGLint(en-US) indicating the number of varying variables to capture in transform feedback mode.gl.ACTIVE_UNIFORM_BLOCKS: Returns aGLint(en-US) indicating the number of uniform blocks containing active uniforms.
返回值
Returns the requested program information (as specified with pname).
例子
js
gl.getProgramParameter(program, gl.DELETE_STATUS);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.9 |
| WebGL 2.0 Specification # 3.7.7 |
Browser compatibility
BCD tables only load in the browser