WebGLRenderingContext: depthRange() method
The WebGLRenderingContext.depthRange()
method of the WebGL API specifies the depth range mapping
from normalized device coordinates to window or viewport coordinates.
Syntax
js
depthRange(zNear, zFar)
Parameters
zNear
-
A
GLclampf
specifying the mapping of the near clipping plane to window or viewport coordinates. Clamped to the range 0 to 1 and must be less than or equal tozFar
. The default value is 0.
zFar
-
A
GLclampf
specifying the mapping of the far clipping plane to window or viewport coordinates. Clamped to the range 0 to 1. The default value is 1.
Return value
None (undefined
).
Examples
js
gl.depthRange(0.2, 0.6);
To check the current depth range, query the DEPTH_RANGE
constant which
returns a Float32Array
js
gl.getParameter(gl.DEPTH_RANGE);
// Float32Array[0.2, 0.6]
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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