WebGLSync

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The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.

When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:

示例

创建一个 WebGLSync 对象

in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.

js

var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);

Specifications

Specification
WebGL 2.0 Specification
# 3.4

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相关链接