WebGLSync
The WebGLSync interface is part of the WebGL 2 API and is used to synchronize activities between the GPU and the application.
When working with WebGLSync objects, the following methods of the WebGL2RenderingContext are useful:
示例
创建一个 WebGLSync 对象
in this example, gl must be a WebGL2RenderingContext. WebGLSync objects are not available in WebGL 1.
js
var sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.4 |
浏览器兼容性
BCD tables only load in the browser