GPUDevice: destroy() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The destroy()
method of the
GPUDevice
interface destroys the device, preventing further operations on it.
Note that:
- Any commands currently enqueued on the device's
GPUQueue
will be executed before the device is destroyed. - Any WebGPU resources created using the device (buffers, textures, etc.) are also destroyed.
- Any mapped buffers created using the device will be unmapped.
Syntax
js
destroy()
Parameters
None.
Return value
None (undefined
).
Examples
js
async function init() {
if (!navigator.gpu) {
throw Error("WebGPU not supported.");
}
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
let device = await adapter.requestDevice();
// Some time later
device.destroy();
}
Specifications
Specification |
---|
WebGPU # dom-gpudevice-destroy |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API