GPUUncapturedErrorEvent
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The GPUUncapturedErrorEvent
interface of the WebGPU API is the event object type for the GPUDevice
uncapturederror
event, used for telemetry and to report unexpected errors.
Known error cases should be handled using pushErrorScope()
and popErrorScope()
.
Constructor
GPUUncapturedErrorEvent()
Experimental-
Creates a new
GPUUncapturedErrorEvent
object instance.
Instance properties
Examples
You could use something like the following as a global mechanism to pick up any errors that aren't handled by error scopes and capture them.
js
// ...
device.addEventListener("uncapturederror", (event) => {
// Re-surface the error
console.error("A WebGPU error was not captured:", event.error.message);
reportErrorToServer({
type: event.error.constructor.name,
message: event.error.message,
});
});
// ...
Specifications
Specification |
---|
WebGPU # gpuuncapturederrorevent |
Browser compatibility
BCD tables only load in the browser