GPUDevice: createCommandEncoder() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createCommandEncoder() method of the
GPUDevice interface creates a GPUCommandEncoder, used to encode commands to be issued to the GPU.
Syntax
js
createCommandEncoder()
createCommandEncoder(descriptor)
Parameters
descriptorOptional-
An object containing the following properties:
labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
Return value
A GPUCommandEncoder object instance.
Examples
In our basic render demo, several commands are recorded via a GPUCommandEncoder created via createCommandEncoder():
js
// ...
// Create GPUCommandEncoder
const commandEncoder = device.createCommandEncoder();
// Create GPURenderPassDescriptor to tell WebGPU which texture to draw into, then initiate render pass
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
};
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Draw a triangle
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the render pass
passEncoder.end();
// ...
The commands encoded by the GPUCommandEncoder are recoded into a GPUCommandBuffer using the GPUCommandEncoder.finish() method. The command buffer is then passed into the queue via a submit() call, ready to be processed by the GPU.
js
device.queue.submit([commandEncoder.finish()]);
Note: Study the WebGPU samples to find more command encoding examples.
Specifications
| Specification |
|---|
| WebGPU # dom-gpudevice-createcommandencoder |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API