GPUPipelineLayout

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The GPUPipelineLayout interface of the WebGPU API defines the GPUBindGroupLayouts used by a pipeline. GPUBindGroups used with the pipeline during command encoding must have compatible GPUBindGroupLayouts.

A GPUPipelineLayout object instance is created using the GPUDevice.createPipelineLayout() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic pipeline layout example

The following snippet:

js

// ...

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
      buffer: {},
    },
    {
      binding: 1,
      visibility: GPUShaderStage.FRAGMENT,
      texture: {},
    },
    {
      binding: 2,
      visibility: GPUShaderStage.FRAGMENT,
      sampler: {},
    },
  ],
});

const pipelineLayout = device.createPipelineLayout({
  bindGroupLayouts: [bindGroupLayout],
});

// ...

Specifications

Specification
WebGPU
# gpupipelinelayout

Browser compatibility

BCD tables only load in the browser

See also