GPUPipelineLayout
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The GPUPipelineLayout
interface of the WebGPU API defines the GPUBindGroupLayout
s used by a pipeline. GPUBindGroup
s used with the pipeline during command encoding must have compatible GPUBindGroupLayout
s.
A GPUPipelineLayout
object instance is created using the GPUDevice.createPipelineLayout()
method.
Instance properties
Examples
Note: The WebGPU samples feature many more examples.
Basic pipeline layout example
The following snippet:
- Creates a
GPUBindGroupLayout
that describes a binding with a buffer, a texture, and a sampler. - Creates a
GPUPipelineLayout
based on theGPUBindGroupLayout
.
js
// ...
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
buffer: {},
},
{
binding: 1,
visibility: GPUShaderStage.FRAGMENT,
texture: {},
},
{
binding: 2,
visibility: GPUShaderStage.FRAGMENT,
sampler: {},
},
],
});
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
});
// ...
Specifications
Specification |
---|
WebGPU # gpupipelinelayout |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API