GPUDevice: createPipelineLayout() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createPipelineLayout() method of the
GPUDevice interface creates a GPUPipelineLayout that defines the GPUBindGroupLayouts used by a pipeline. GPUBindGroups used with the pipeline during command encoding must have compatible GPUBindGroupLayouts.
Syntax
js
createPipelineLayout(descriptor)
Parameters
descriptor-
An object containing the following properties:
bindGroupLayouts-
An array of
GPUBindGroupLayoutobjects (which are in turn created via calls toGPUDevice.createBindGroupLayout()). Each one corresponds to a@groupattribute in the shader code contained in theGPUShaderModuleused in a related pipeline. labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings.
Return value
A GPUPipelineLayout object instance.
Validation
The following criteria must be met when calling createPipelineLayout(), otherwise a GPUValidationError is generated and an invalid GPUPipelineLayout object is returned:
- The
GPUBindGroupLayoutobjects inbindGroupLayoutsare valid. - The number of
GPUBindGroupLayoutobjects inbindGroupLayoutsis less than theGPUDevice'smaxBindGroupslimit.
Examples
Note: The WebGPU samples feature many more examples.
Multiple bind group layouts, bind group, and pipeline layout
The following snippet:
- Creates a
GPUBindGroupLayoutthat describes a binding with a buffer, a texture, and a sampler. - Creates a
GPUPipelineLayoutbased on theGPUBindGroupLayout.
js
// ...
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
buffer: {},
},
{
binding: 1,
visibility: GPUShaderStage.FRAGMENT,
texture: {},
},
{
binding: 2,
visibility: GPUShaderStage.FRAGMENT,
sampler: {},
},
],
});
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
});
// ...
Specifications
| Specification |
|---|
| WebGPU # dom-gpudevice-createpipelinelayout |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API