GPUBindGroupLayout
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The GPUBindGroupLayout
interface of the WebGPU API defines the structure and purpose of related GPU resources such as buffers that will be used in a pipeline, and is used as a template when creating GPUBindGroup
s.
A GPUBindGroupLayout
object instance is created using the GPUDevice.createBindGroupLayout()
method.
Instance properties
Examples
Note: The WebGPU samples feature many more examples.
Basic example
Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.
js
// ...
const bindGroupLayout = device.createBindGroupLayout({
entries: [
{
binding: 0,
visibility: GPUShaderStage.COMPUTE,
buffer: {
type: "storage",
},
},
],
});
const bindGroup = device.createBindGroup({
layout: bindGroupLayout,
entries: [
{
binding: 0,
resource: {
buffer: output,
},
},
],
});
// ...
Specifications
Specification |
---|
WebGPU # gpubindgrouplayout |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API