GPUBindGroup

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The GPUBindGroup interface of the WebGPU API is based on a GPUBindGroupLayout and defines a set of resources to be bound together in a group and how those resources are used in shader stages.

A GPUBindGroup object instance is created using the GPUDevice.createBindGroup() method.

Instance properties

label Experimental

A string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.

Examples

Note: The WebGPU samples feature many more examples.

Basic example

Our basic compute demo shows an example of creating a bind group layout and then using that as a template when creating a bind group.

js

// ...

const bindGroupLayout = device.createBindGroupLayout({
  entries: [
    {
      binding: 0,
      visibility: GPUShaderStage.COMPUTE,
      buffer: {
        type: "storage",
      },
    },
  ],
});

const bindGroup = device.createBindGroup({
  layout: bindGroupLayout,
  entries: [
    {
      binding: 0,
      resource: {
        buffer: output,
      },
    },
  ],
});

// ...

Specifications

Specification
WebGPU
# gpubindgroup

Browser compatibility

BCD tables only load in the browser

See also