GPUTexture: mipLevelCount property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The mipLevelCount
read-only property of the
GPUTexture
interface represents the number of mip levels of the GPUTexture
.
This is set via the mipLevelCount
property in the descriptor object passed into the originating GPUDevice.createTexture()
call. If omitted, this defaults to 1.
Value
A number.
Examples
js
// ...
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.mipLevelCount); // 1
Specifications
Specification |
---|
WebGPU # dom-gputexture-miplevelcount |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API