GPUTexture: dimension property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The dimension
read-only property of the
GPUTexture
interface represents the dimension of the set of texels for each GPUTexture
subresource.
This is set via the dimension
property in the descriptor object passed into the originating GPUDevice.createTexture()
call, which defaults to "2d"
if omitted.
Value
An enumerated value. Possible values are:
"1d"
: A one-dimensional texture with a single dimension, width."2d"
: A two-dimensional texture with a width and height, which may also have layers. Only"2d"
textures can have mipmaps, be multisampled, use a compressed or depth/stencil format, and be used as a render attachment."3d"
: A three-dimensional texture with a width, height, and depth.
Examples
js
// ...
const depthTexture = device.createTexture({
size: [canvas.width, canvas.height],
format: "depth24plus",
usage: GPUTextureUsage.RENDER_ATTACHMENT,
});
console.log(depthTexture.dimension); // "2d"
Specifications
Specification |
---|
WebGPU # dom-gputexture-dimension |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API