GPURenderPassEncoder: setScissorRect() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The setScissorRect()
method of the
GPURenderPassEncoder
interface sets the scissor rectangle used during the rasterization stage. After transformation into viewport coordinates any fragments that fall outside the scissor rectangle will be discarded.
Syntax
js
setScissorRect(x, y, width, height)
Parameters
x
-
A number representing the minimum X value of the scissor rectangle, in pixels.
y
-
A number representing the minimum Y value of the scissor rectangle, in pixels.
width
-
A number representing the width of the scissor rectangle, in pixels.
height
-
A number representing the height of the scissor rectangle, in pixels.
Note: If a setScissorRect()
call is not made, the default values are (0, 0, attachment width, attachment height)
for each render pass.
Return value
None (Undefined
).
Validation
The following criteria must be met when calling setViewport()
, otherwise a GPUValidationError
is generated and the GPURenderPassEncoder
becomes invalid:
x
+width
is less than or equal to the width of the render pass's render attachments (see note below).y
+height
is less than or equal to the height of the render pass's render attachments (see note below).
Note: See the color and depth/stencil attachments specified in the descriptor of GPUCommandEncoder.beginRenderPass()
; the width and height are based on that of the GPUTexture
that their view
s originate from.
Examples
Basic snippet
In a typical canvas render, the following could be used to discard any rendering outside of the top-left quarter of the canvas:
js
passEncoder.setScissorRect(0, 0, canvas.width / 2, canvas.height / 2);
Specifications
Specification |
---|
WebGPU # dom-gpurenderpassencoder-setscissorrect |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API