GPURenderPassEncoder: setScissorRect() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The setScissorRect() method of the GPURenderPassEncoder interface sets the scissor rectangle used during the rasterization stage. After transformation into viewport coordinates any fragments that fall outside the scissor rectangle will be discarded.

Syntax

js

setScissorRect(x, y, width, height)

Parameters

x

A number representing the minimum X value of the scissor rectangle, in pixels.

y

A number representing the minimum Y value of the scissor rectangle, in pixels.

width

A number representing the width of the scissor rectangle, in pixels.

height

A number representing the height of the scissor rectangle, in pixels.

Note: If a setScissorRect() call is not made, the default values are (0, 0, attachment width, attachment height) for each render pass.

Return value

None (Undefined).

Validation

The following criteria must be met when calling setViewport(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • x + width is less than or equal to the width of the render pass's render attachments (see note below).
  • y + height is less than or equal to the height of the render pass's render attachments (see note below).

Note: See the color and depth/stencil attachments specified in the descriptor of GPUCommandEncoder.beginRenderPass(); the width and height are based on that of the GPUTexture that their views originate from.

Examples

Basic snippet

In a typical canvas render, the following could be used to discard any rendering outside of the top-left quarter of the canvas:

js

passEncoder.setScissorRect(0, 0, canvas.width / 2, canvas.height / 2);

Specifications

Specification
WebGPU
# dom-gpurenderpassencoder-setscissorrect

Browser compatibility

BCD tables only load in the browser

See also