GPURenderPassEncoder: popDebugGroup() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The popDebugGroup()
method of the
GPURenderPassEncoder
interface ends a render pass debug group, which is begun with a pushDebugGroup()
call.
This could be used for telemetry, or may be utilized in GPUError
messages, browser dev tools, or other services in the future to help with debugging.
Syntax
js
popDebugGroup()
Parameters
None.
Return value
None (Undefined
).
Validation
The following criteria must be met when calling popDebugGroup()
, otherwise a GPUValidationError
is generated and the GPURenderPassEncoder
becomes invalid:
- The render pass encoder's debug stack is not empty (i.e. at least one render pass debug group was previously started with
pushDebugGroup()
).
Examples
js
// ...
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.popDebugGroup();
// ...
Specifications
Specification |
---|
WebGPU # dom-gpudebugcommandsmixin-popdebuggroup |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API