GPURenderPassEncoder: popDebugGroup() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The popDebugGroup() method of the GPURenderPassEncoder interface ends a render pass debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Syntax

js

popDebugGroup()

Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:

  • The render pass encoder's debug stack is not empty (i.e. at least one render pass debug group was previously started with pushDebugGroup()).

Examples

js

// ...

const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);

passEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group

passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);

passEncoder.popDebugGroup();

// ...

Specifications

Specification
WebGPU
# dom-gpudebugcommandsmixin-popdebuggroup

Browser compatibility

BCD tables only load in the browser

See also