WebGLRenderingContext: useProgram() method

The WebGLRenderingContext.useProgram() method of the WebGL API sets the specified WebGLProgram as part of the current rendering state.

Syntax

js

useProgram(program)

Parameters

program

A WebGLProgram to use.

Return value

None (undefined).

Examples

js

const program = gl.createProgram();

// Attach pre-existing shaders
gl.attachShader(program, vertexShader);
gl.attachShader(program, fragmentShader);

gl.linkProgram(program);
gl.useProgram(program);

Specifications

Specification
WebGL Specification
# 5.14.9

Browser compatibility

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See also