WebGLRenderingContext: cullFace() method
The WebGLRenderingContext.cullFace()
method of the WebGL API specifies whether or not front-
and/or back-facing polygons can be culled.
Syntax
js
cullFace(mode)
Parameters
mode
-
A
GLenum
specifying whether front- or back-facing polygons are candidates for culling. The default value isgl.BACK
. Possible values are:gl.FRONT
gl.BACK
gl.FRONT_AND_BACK
Return value
None (undefined
).
Examples
Polygon culling is disabled by default. To enable or disable culling, use the
enable()
and
disable()
methods with the argument
gl.CULL_FACE
.
js
gl.enable(gl.CULL_FACE);
gl.cullFace(gl.FRONT_AND_BACK);
To check the current cull face mode, query the CULL_FACE_MODE
constant.
js
gl.getParameter(gl.CULL_FACE_MODE) === gl.FRONT_AND_BACK;
// true
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
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