WebGLRenderingContext: clear() method
The WebGLRenderingContext.clear()
method of the WebGL API clears buffers to preset values.
The preset values can be set by clearColor()
, clearDepth()
or
clearStencil()
.
The scissor box, dithering, and buffer writemasks can affect the clear()
method.
Syntax
js
clear(mask)
Parameters
mask
-
A
GLbitfield
bitwise OR mask that indicates the buffers to be cleared. Possible values are:gl.COLOR_BUFFER_BIT
gl.DEPTH_BUFFER_BIT
gl.STENCIL_BUFFER_BIT
Return value
None (undefined
).
Exceptions
If mask is not one of the listed possible values, a
gl.INVALID_ENUM
error is thrown.
Examples
The clear()
method accepts multiple values.
js
gl.clear(gl.DEPTH_BUFFER_BIT);
gl.clear(gl.DEPTH_BUFFER_BIT | gl.COLOR_BUFFER_BIT);
To get the current clear values, query the COLOR_CLEAR_VALUE
,
DEPTH_CLEAR_VALUE
, and STENCIL_CLEAR_VALUE
constants.
js
gl.getParameter(gl.COLOR_CLEAR_VALUE);
gl.getParameter(gl.DEPTH_CLEAR_VALUE);
gl.getParameter(gl.STENCIL_CLEAR_VALUE);
Specifications
Specification |
---|
WebGL Specification # 5.14.11 |
Browser compatibility
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