WebGLRenderingContext: uniformMatrix[234]fv() method
The WebGLRenderingContext.uniformMatrix[234]fv() methods
of the WebGL API specify matrix values for
uniform variables.
The three versions of this method (uniformMatrix2fv(),
uniformMatrix3fv(), and uniformMatrix4fv()) take as the input
value 2-component, 3-component, and 4-component square matrices, respectively. They are
expected to have 4, 9 or 16 floats.
Syntax
js
uniformMatrix2fv(location, transpose, value)
uniformMatrix3fv(location, transpose, value)
uniformMatrix4fv(location, transpose, value)
Parameters
location-
A
WebGLUniformLocationobject containing the location of the uniform attribute to modify. The location is obtained usinggetUniformLocation(). transpose-
A
GLbooleanspecifying whether to transpose the matrix. Must befalse. value-
A
Float32Arrayor sequence ofGLfloatvalues. The values are assumed to be supplied in column major order.
Return value
None (undefined).
Examples
js
gl.uniformMatrix2fv(loc, false, [2, 1, 2, 2]);
Specifications
| Specification |
|---|
| WebGL Specification # 5.14.10 |
Browser compatibility
BCD tables only load in the browser
See also
WebGLRenderingContext.uniform()-
WebGL2RenderingContext.uniformMatrix()– WebGL 2 versions of these methods.