WebGLRenderingContext: blendColor() method
The WebGLRenderingContext.blendColor()
method of the WebGL API is used to set the source and
destination blending factors.
Syntax
js
blendColor(red, green, blue, alpha)
Parameters
red
-
A
GLclampf
for the red component in the range of 0 to 1. Default value is 0. green
-
A
GLclampf
for the green component in the range of 0 to 1. Default value is 0. blue
-
A
GLclampf
for the blue component in the range of 0 to 1. Default value is 0. alpha
-
A
GLclampf
for the alpha component (transparency) in the range of 0. to 1. Default value is 0.
Return value
None (undefined
).
Examples
To set the blend color, use:
js
gl.blendColor(0, 0.5, 1, 1);
To get the blend color, query the BLEND_COLOR
constant which returns a
Float32Array
.
js
gl.getParameter(gl.BLEND_COLOR);
// Float32Array[0, 0.5, 1, 1]
Specifications
Specification |
---|
WebGL Specification # 5.14.3 |
Browser compatibility
BCD tables only load in the browser