GPURenderBundleEncoder: popDebugGroup() method

Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.

The popDebugGroup() method of the GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.

This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.

Note: This method is functionally identical to its equivalent on GPURenderPassEncoderpopDebugGroup().

Syntax

js

popDebugGroup()

Parameters

None.

Return value

None (Undefined).

Validation

The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:

  • The render bundle encoder's debug stack is not empty (i.e. at least one render bundle debug group was previously started with pushDebugGroup()).

Examples

js

// ...

const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);

bundleEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group

bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);

bundleEncoder.popDebugGroup();

// ...

Specifications

Specification
WebGPU
# dom-gpudebugcommandsmixin-popdebuggroup

Browser compatibility

BCD tables only load in the browser

See also