GPURenderBundleEncoder: popDebugGroup() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The popDebugGroup() method of the
GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — popDebugGroup().
Syntax
js
popDebugGroup()
Parameters
None.
Return value
None (Undefined).
Validation
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
- The render bundle encoder's debug stack is not empty (i.e. at least one render bundle debug group was previously started with
pushDebugGroup()).
Examples
js
// ...
const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);
bundleEncoder.pushDebugGroup("mygroupmarker"); // Start labeled debug group
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);
bundleEncoder.popDebugGroup();
// ...
Specifications
| Specification |
|---|
| WebGPU # dom-gpudebugcommandsmixin-popdebuggroup |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API