GPURenderBundleEncoder: drawIndexed() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The drawIndexed()
method of the
GPURenderBundleEncoder
interface draws indexed primitives based on the vertex and index buffers provided by setVertexBuffer()
and setIndexBuffer()
.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder
— drawIndexed()
.
Syntax
js
drawIndexed(indexCount)
drawIndexed(indexCount, instanceCount)
drawIndexed(indexCount, instanceCount, firstIndex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex)
drawIndexed(indexCount, instanceCount, firstIndex, baseVertex, firstInstance)
Parameters
indexCount
-
A number defining the number of indices to draw.
instanceCount
Optional-
A number defining the number of instances to draw. If omitted,
instanceCount
defaults to 1. firstIndex
Optional-
A number defining the offset into the index buffer, in indices, to begin drawing from. If omitted,
firstIndex
defaults to 0. baseVertex
Optional-
A number added to each index value before indexing into the vertex buffers. If omitted,
baseVertex
defaults to 0. firstInstance
Optional-
A number defining the first instance to draw. If omitted,
firstInstance
defaults to 0.
Return value
None (Undefined
).
Examples
js
// ...
const bundleEncoder = device.createRenderBundleEncoder(descriptor);
bundleEncoder.setPipeline(pipeline);
bundleEncoder.setBindGroup(0, sceneBindGroupForRender);
bundleEncoder.setBindGroup(1, modelBindGroup);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.setIndexBuffer(indexBuffer, "uint16");
bundleEncoder.drawIndexed(indexCount);
const renderBundle = bundleEncoder.finish();
// ...
Specifications
Specification |
---|
WebGPU # dom-gpurendercommandsmixin-drawindexed |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API