GPUComputePipeline: label property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The label property of the
GPUComputePipeline interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createComputePipeline() or GPUDevice.createComputePipelineAsync() call, or you can get and set it directly on the GPUComputePipeline object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUComputePipeline.label:
js
// ...
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
});
computePipeline.label = "mycomputepipeline";
console.log(computePipeline.label); // "mycomputepipeline"
Setting a label via a GPUDevice.createComputePipeline() call, and then getting it via GPUComputePipeline.label:
js
// ...
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
label: "mycomputepipeline",
});
console.log(computePipeline.label); // "mycomputepipeline"
Specifications
| Specification |
|---|
| WebGPU # dom-gpuobjectbase-label |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API