GPUComputePipeline: label property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The label
property of the
GPUComputePipeline
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createComputePipeline()
or GPUDevice.createComputePipelineAsync()
call, or you can get and set it directly on the GPUComputePipeline
object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPUComputePipeline.label
:
js
// ...
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
});
computePipeline.label = "mycomputepipeline";
console.log(computePipeline.label); // "mycomputepipeline"
Setting a label via a GPUDevice.createComputePipeline()
call, and then getting it via GPUComputePipeline.label
:
js
// ...
const computePipeline = device.createComputePipeline({
layout: device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
}),
compute: {
module: shaderModule,
entryPoint: "main",
},
label: "mycomputepipeline",
});
console.log(computePipeline.label); // "mycomputepipeline"
Specifications
Specification |
---|
WebGPU # dom-gpuobjectbase-label |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API