WebGL2RenderingContext: waitSync() method
The WebGL2RenderingContext.waitSync() method of the WebGL 2 API returns immediately, but waits on
the GL server until the given WebGLSync object is signaled.
The method is a no-op in the absence of the possibility of synchronizing between multiple GL contexts.
Syntax
js
waitSync(sync, flags, timeout)
Parameters
sync-
A
WebGLSyncobject on which to wait on. flags-
A
GLbitfieldspecifying a bitwise combination of flags controlling the flushing behavior. Must be0(exists for extensions only). timeout-
A
GLint64specifying a timeout the server should wait before continuing. Must begl.TIMEOUT_IGNORED.
Return value
None (undefined).
Examples
js
const sync = gl.fenceSync(gl.SYNC_GPU_COMMANDS_COMPLETE, 0);
gl.waitSync(sync, 0, gl.TIMEOUT_IGNORED);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.14 |
Browser compatibility
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