WebGL2RenderingContext: invalidateSubFramebuffer() method
The WebGL2RenderingContext.invalidateSubFramebuffer()
method of the WebGL 2 API invalidates
portions of the contents of attachments in a framebuffer.
Syntax
js
invalidateSubFramebuffer(target, attachments, x, y, width, height)
Parameters
target
-
A
GLenum
specifying the binding point (target). Possible values:gl.FRAMEBUFFER
-
Collection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFER
-
Equivalent to
gl.FRAMEBUFFER
. gl.READ_FRAMEBUFFER
-
Used as a source for reading operations.
attachments
-
An
Array
ofGLenum
specifying the attachment points to invalidate. Possible values:gl.COLOR_ATTACHMENT{0-15}
-
Invalidates one of the framebuffer's color buffers.
gl.DEPTH_ATTACHMENT
-
Invalidates the framebuffer's depth buffer.
gl.STENCIL_ATTACHMENT
-
Invalidates the framebuffer's stencil buffer.
gl.DEPTH_STENCIL_ATTACHMENT
-
Invalidates both the framebuffer's depth and stencil buffer.
x
-
A
GLint
specifying the left origin of the pixel rectangle to invalidate. y
-
A
GLint
specifying the bottom origin of the pixel rectangle to invalidate. width
-
A
GLsizei
specifying the width of the pixel rectangle to invalidate. height
-
A
GLsizei
specifying the height of the pixel rectangle to invalidate.
Return value
None (undefined
).
Examples
js
gl.invalidateSubFramebuffer(
gl.READ_FRAMEBUFFER,
[gl.COLOR_ATTACHMENT0, gl.COLOR_ATTACHMENT1],
0,
0,
256,
256
);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.4 |
Browser compatibility
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