WebGL2RenderingContext: texStorage2D() method
The WebGL2RenderingContext.texStorage2D() method of the
WebGL API specifies all levels of
two-dimensional texture storage.
Syntax
js
texStorage2D(target, levels, internalformat, width, height)
Parameters
target-
A
GLenumspecifying the binding point (target) of the active texture. Possible values:gl.TEXTURE_2D: A two-dimensional texture.gl.TEXTURE_CUBE_MAP: A cube-mapped texture.
levels-
A
GLintspecifying the number of texture levels. internalformat-
A
GLenumspecifying the texture store format. Possible values:gl.R8gl.R16Fgl.R32Fgl.R8UIgl.RG8gl.RG16Fgl.RG32Fgl.RG8UIgl.RGB8gl.SRGB8gl.RGB565gl.R11F_G11F_B10Fgl.RGB9_E5gl.RGB16Fgl.RGB32Fgl.RGB8UIgl.RGBA8gl.SRGB8_ALPHA8gl.RGB5_A1gl.RGBA4gl.RGBA16Fgl.RGBA32Fgl.RGBA8UI
Unlike OpenGL 3.0, WebGL 2 doesn't support the following ETC2 and EAC compressed texture formats (see section 5.37 in the WebGL 2 spec). You might be able to enable them via the
WEBGL_compressed_texture_etcextension, though.gl.COMPRESSED_R11_EACgl.COMPRESSED_SIGNED_R11_EACgl.COMPRESSED_RG11_EACgl.COMPRESSED_SIGNED_RG11_EACgl.COMPRESSED_RGB8_ETC2gl.COMPRESSED_RGBA8_ETC2_EACgl.COMPRESSED_SRGB8_ETC2gl.COMPRESSED_SRGB8_ALPHA8_ETC2_EACgl.COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2gl.COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
width-
A
GLsizeispecifying the width of the texture. height-
A
GLsizeispecifying the height of the texture.
Return value
None (undefined).
Examples
js
gl.texStorage2D(gl.TEXTURE_2D, 1, gl.RGB8, 256, 256);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.6 |
Browser compatibility
BCD tables only load in the browser