WebGL2RenderingContext: renderbufferStorageMultisample() method
The
WebGL2RenderingContext.renderbufferStorageMultisample()
method of the WebGL 2 API returns creates
and initializes a renderbuffer object's data store and allows specifying a number of
samples to be used.
Syntax
js
renderbufferStorageMultisample(target, samples, internalFormat, width, height)
Parameters
target-
A
GLenumspecifying the target renderbuffer object. Possible values:gl.RENDERBUFFER-
Buffer data storage for single images in a renderable internal format.
samples-
A
GLsizeispecifying the number of samples to be used for the renderbuffer storage. internalFormat-
A
GLenumspecifying the internal format of the renderbuffer. Possible values (gl.DEPTH_STENCILis not supported):gl.R8gl.R8UIgl.R8Igl.R16UIgl.R16Igl.R32UIgl.R32Igl.RG8gl.RG8UIgl.RG8Igl.RG16UIgl.RG16Igl.RG32UIgl.RG32Igl.RGB8gl.RGBA8gl.SRGB8_ALPHA8gl.RGBA4gl.RGB565gl.RGB5_A1gl.RGB10_A2gl.RGBA8UIgl.RGBA8Igl.RGB10_A2UIgl.RGBA16UIgl.RGBA16Igl.RGBA32Igl.RGBA32UIgl.DEPTH_COMPONENT16gl.DEPTH_COMPONENT24gl.DEPTH_COMPONENT32Fgl.DEPTH_STENCILgl.DEPTH24_STENCIL8gl.DEPTH32F_STENCIL8gl.STENCIL_INDEX8
width-
A
GLsizeispecifying the width of the renderbuffer in pixels. height-
A
GLsizeispecifying the height of the renderbuffer in pixels.
Return value
None (undefined).
Examples
js
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA4, 256, 256);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.5 |
Browser compatibility
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