WebGL2RenderingContext: drawElementsInstanced() method
The WebGL2RenderingContext.drawElementsInstanced() method
of the WebGL 2 API renders primitives from
array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set
of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method,
too.
Syntax
js
drawElementsInstanced(mode, count, type, offset, instanceCount)
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.-
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
count-
A
GLsizeispecifying the number of elements to be rendered. type-
A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INTWhen using theOES_element_index_uintextension.
offset-
A
GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype. instanceCount-
A
GLsizeispecifying the number of instances of the set of elements to execute.
Return value
None (undefined).
Exceptions
-
If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. -
If
offsetis a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown. -
If
countorinstanceCountare negative, agl.INVALID_VALUEerror is thrown.
Examples
js
gl.drawElementsInstanced(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
BCD tables only load in the browser