WebGL2RenderingContext: bindBufferBase() method
The WebGL2RenderingContext.bindBufferBase() method of the
WebGL 2 API binds a given
WebGLBuffer to a given binding point (target) at a given
index.
Syntax
js
bindBufferBase(target, index, buffer)
Parameters
target-
A
GLenumspecifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFERgl.UNIFORM_BUFFER
index-
A
GLuintspecifying the index of thetarget. buffer-
A
WebGLBufferwhich to bind to the binding point (target).
Return value
None (undefined).
Examples
js
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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