WebGL2RenderingContext: bindBufferBase() method
The WebGL2RenderingContext.bindBufferBase()
method of the
WebGL 2 API binds a given
WebGLBuffer
to a given binding point (target
) at a given
index
.
Syntax
js
bindBufferBase(target, index, buffer)
Parameters
target
-
A
GLenum
specifying the target for the bind operation. Possible values:gl.TRANSFORM_FEEDBACK_BUFFER
gl.UNIFORM_BUFFER
index
-
A
GLuint
specifying the index of thetarget
. buffer
-
A
WebGLBuffer
which to bind to the binding point (target
).
Return value
None (undefined
).
Examples
js
gl.bindBufferBase(gl.TRANSFORM_FEEDBACK_BUFFER, 0, buffer);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.16 |
Browser compatibility
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