WebGL2RenderingContext: drawRangeElements() method
The WebGL2RenderingContext.drawRangeElements() method of
the WebGL API renders primitives from array
data in a given range.
Syntax
js
drawRangeElements(mode, start, end, count, type, offset)
Parameters
mode-
A
GLenumspecifying the type primitive to render. Possible values are:gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.-
gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.
start-
A
GLuintspecifying the minimum array index contained inoffset. end-
A
GLuintspecifying the maximum array index contained inoffset. count-
A
GLsizeispecifying the number of elements to be rendered. type-
A
GLenumspecifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTEgl.UNSIGNED_SHORTgl.UNSIGNED_INT
offset-
A
GLintptrspecifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype.
Return value
None (undefined).
Exceptions
-
If
modeis not one of the accepted values, agl.INVALID_ENUMerror is thrown. -
If
offsetis a valid multiple of the size of the given type, agl.INVALID_OPERATIONerror is thrown. - If
countis negative, agl.INVALID_VALUEerror is thrown.
Examples
js
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
Specifications
| Specification |
|---|
| WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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