WebGL2RenderingContext: drawRangeElements() method
The WebGL2RenderingContext.drawRangeElements()
method of
the WebGL API renders primitives from array
data in a given range.
Syntax
js
drawRangeElements(mode, start, end, count, type, offset)
Parameters
mode
-
A
GLenum
specifying the type primitive to render. Possible values are:gl.POINTS
: Draws a single dot.gl.LINE_STRIP
: Draws a straight line to the next vertex.-
gl.LINE_LOOP
: Draws a straight line to the next vertex, and connects the last vertex back to the first. gl.LINES
: Draws a line between a pair of vertices.gl.TRIANGLE_STRIP
gl.TRIANGLE_FAN
gl.TRIANGLES
: Draws a triangle for a group of three vertices.
start
-
A
GLuint
specifying the minimum array index contained inoffset
. end
-
A
GLuint
specifying the maximum array index contained inoffset
. count
-
A
GLsizei
specifying the number of elements to be rendered. type
-
A
GLenum
specifying the type of the values in the element array buffer. Possible values are:gl.UNSIGNED_BYTE
gl.UNSIGNED_SHORT
gl.UNSIGNED_INT
offset
-
A
GLintptr
specifying an offset in the element array buffer. Must be a valid multiple of the size of the giventype
.
Return value
None (undefined
).
Exceptions
-
If
mode
is not one of the accepted values, agl.INVALID_ENUM
error is thrown. -
If
offset
is a valid multiple of the size of the given type, agl.INVALID_OPERATION
error is thrown. - If
count
is negative, agl.INVALID_VALUE
error is thrown.
Examples
js
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);
Specifications
Specification |
---|
WebGL 2.0 Specification # 3.7.9 |
Browser compatibility
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