GPURenderPipeline: label property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The label
property of the
GPURenderPipeline
interface provides a label that can be used to identify the object, for example in GPUError
messages or console warnings.
This can be set by providing a label
property in the descriptor object passed into the originating GPUDevice.createRenderPipeline()
or GPUDevice.createRenderPipelineAsync()
call, or you can get and set it directly on the GPURenderPipeline
object.
Value
A string. If this has not been previously set as described above, it will be an empty string.
Examples
Setting and getting a label via GPURenderPipeline.label
:
js
// ...
const pipelineDescriptor = {
vertex: {
module: shaderModule,
entryPoint: "vertex_main",
buffers: vertexBuffers,
},
fragment: {
module: shaderModule,
entryPoint: "fragment_main",
targets: [
{
format: navigator.gpu.getPreferredCanvasFormat(),
},
],
},
primitive: {
topology: "triangle-list",
},
layout: "auto",
};
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
renderPipeline.label = "myrenderpipeline";
console.log(renderPipeline.label); // "myrenderpipeline"
Setting a label via a GPUDevice.createRenderPipeline()
call, and then getting it via GPURenderPipeline.label
:
js
// ...
const pipelineDescriptor = {
vertex: {
module: shaderModule,
entryPoint: "vertex_main",
buffers: vertexBuffers,
},
fragment: {
module: shaderModule,
entryPoint: "fragment_main",
targets: [
{
format: navigator.gpu.getPreferredCanvasFormat(),
},
],
},
primitive: {
topology: "triangle-list",
},
layout: "auto",
label: "myrenderpipeline",
};
const renderPipeline = device.createRenderPipeline(pipelineDescriptor);
console.log(renderPipeline.label); // "myrenderpipeline"
Specifications
Specification |
---|
WebGPU # dom-gpuobjectbase-label |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API