GPUComputePassEncoder: setPipeline() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The setPipeline()
method of the
GPUComputePassEncoder
interface sets the GPUComputePipeline
to use for this compute pass.
Syntax
js
setPipeline(pipeline)
Parameters
pipeline
-
The
GPUComputePipeline
to use for this compute pass.
Return value
None (Undefined
).
Examples
In our basic compute demo, several commands are recorded via a GPUCommandEncoder
. Most of these commands originate from the GPUComputePassEncoder
created via beginComputePass()
. The setPipeline()
call is used as appropriate to set the pipeline to use for this pass.
js
const BUFFER_SIZE = 1000;
// ...
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Initiate render pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the render pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// ...
Specifications
Specification |
---|
WebGPU # dom-gpucomputepassencoder-setpipeline |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API