GPUCommandEncoder: beginComputePass() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The beginComputePass() method of the
GPUCommandEncoder interface starts encoding a compute pass, returning a GPUComputePassEncoder that can be used to control computation.
Syntax
js
beginComputePass()
beginComputePass(descriptor)
Parameters
descriptorOptional-
An object containing the following properties:
labelOptional-
A string providing a label that can be used to identify the object, for example in
GPUErrormessages or console warnings. timestampWritesOptional-
An array of objects defining where and when timestamp query values will be written for this pass. These objects have the following properties:
location: An enumerated value specifying when the timestamp will be executed. Available values are:"beginning": The timestamp is executed along with the other encoded commands in the compute pass once the correspondingGPUCommandBufferis submitted."end": The timestamp is executed as part of a separate list of timestamp attachments once the pass ends.
queryIndex: A number specifying the index position in thequerySetthat the timestamp will be written to.querySet: TheGPUQuerySetthat the timestamp will be written to.
Return value
A GPUComputePassEncoder object instance.
Validation
The following criteria must be met when calling beginComputePass(), otherwise a GPUValidationError is generated and an invalid GPUComputePassEncoder is returned:
- The
timestamp-queryfeature is enabled in theGPUDevice. - No two
timestampWritesobjects have the samelocation. In effect, this means that you can only run two timestamp queries per render pass. - For each timestamp query, the
querySetGPUQuerySet.typeis"timestamp", and thequeryIndexvalue is less than theGPUQuerySet.count.
Examples
In our basic compute demo, several commands are recorded via a GPUCommandEncoder. Most of these commands originate from the GPUComputePassEncoder created via beginComputePass().
js
// ...
// Create GPUCommandEncoder to encode commands to issue to the GPU
const commandEncoder = device.createCommandEncoder();
// Initiate render pass
const passEncoder = commandEncoder.beginComputePass();
// Issue commands
passEncoder.setPipeline(computePipeline);
passEncoder.setBindGroup(0, bindGroup);
passEncoder.dispatchWorkgroups(Math.ceil(BUFFER_SIZE / 64));
// End the render pass
passEncoder.end();
// Copy output buffer to staging buffer
commandEncoder.copyBufferToBuffer(
output,
0, // Source offset
stagingBuffer,
0, // Destination offset
BUFFER_SIZE
);
// End frame by passing array of command buffers to command queue for execution
device.queue.submit([commandEncoder.finish()]);
// ...
Specifications
| Specification |
|---|
| WebGPU # dom-gpucommandencoder-begincomputepass |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API