GPUBuffer: mapState property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The mapState
read-only property of the
GPUBuffer
interface represents the mapped state of the GPUBuffer
.
Value
An enumerated value. Possible values are:
unmapped
-
The buffer is not mapped.
GPUBuffer.getMappedRange()
cannot be used to access the contents of theGPUBuffer
in JavaScript. This could be because:GPUBuffer.mapAsync()
has not yet been called.- The
GPUBuffer
was previously mapped, and then unmapped again withGPUBuffer.unmap()
.
pending
-
The buffer is not yet mapped.
GPUBuffer.mapAsync()
has been called, but itsPromise
is currently pending.GPUBuffer.getMappedRange()
cannot currently be used to access the contents of theGPUBuffer
in JavaScript. mapped
-
The buffer is mapped. The
GPUBuffer.mapAsync()
Promise
has fulfilled, andGPUBuffer.getMappedRange()
can now be used to access the contents of theGPUBuffer
in JavaScript.
Examples
js
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
console.log(stagingBuffer.mapState); // "unmapped"
// ...
await stagingBuffer.mapAsync(
GPUMapMode.READ,
0, // Offset
BUFFER_SIZE // Length
);
console.log(stagingBuffer.mapState); // "mapped"
Specifications
Specification |
---|
WebGPU # dom-gpubuffer-mapstate |
Browser compatibility
BCD tables only load in the browser
See also
- The WebGPU API