CanvasRenderingContext2D: textRendering property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The CanvasRenderingContext2D.textRendering
property of the Canvas API provides information to the rendering engine about what to optimize for when rendering text.
The values correspond to the SVG text-rendering
attribute (and CSS text-rendering
property).
Value
A text-rendering hint to the browser engine. This one of:
auto
-
The browser makes educated guesses about when to optimize for speed, legibility, and geometric precision while drawing text.
optimizeSpeed
-
The browser emphasizes rendering speed over legibility and geometric precision when drawing text. It disables kerning and ligatures.
optimizeLegibility
-
The browser emphasizes legibility over rendering speed and geometric precision. This enables kerning and optional ligatures.
geometricPrecision
-
The browser emphasizes geometric precision over rendering speed and legibility. Certain aspects of fonts — such as kerning — don't scale linearly. For large scale factors, you might see less-than-beautiful text rendering, but the size is what you would expect (neither rounded up nor down to the nearest font size supported by the underlying operating system).
The property can be used to get or set the value.
Examples
In this example we display the text "Hello World" using each of the supported values of the textRendering
property.
The value is also displayed for each case by reading the property.
HTML
html
<canvas id="canvas" width="700" height="220"></canvas>
JavaScript
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.font = "20px serif";
// Default (auto)
ctx.fillText(`Hello world (default: ${ctx.textRendering})`, 5, 20);
// Text rendering: optimizeSpeed
ctx.textRendering = "optimizeSpeed";
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 50);
// Text rendering: optimizeLegibility
ctx.textRendering = "optimizeLegibility";
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 80);
// Text rendering: geometricPrecision
ctx.textRendering = "geometricPrecision";
ctx.fillText(`Hello world (${ctx.textRendering})`, 5, 110);
Result
Specifications
Specification |
---|
HTML Standard # dom-context-2d-textrendering |
Browser compatibility
BCD tables only load in the browser