CanvasRenderingContext2D: rect() method
The
CanvasRenderingContext2D.rect()
method of the Canvas 2D API adds a rectangle to the current path.
Like other methods that modify the current path, this method does not directly render
anything. To draw the rectangle onto a canvas, you can use the
fill() or
stroke() methods.
Note: To both create and render a rectangle in one step, use the
fillRect() or
strokeRect() methods.
Syntax
js
rect(x, y, width, height)
The rect() method creates a rectangular path whose starting point is at
(x, y) and whose size is specified by width and
height.
Parameters
x-
The x-axis coordinate of the rectangle's starting point.
y-
The y-axis coordinate of the rectangle's starting point.
width-
The rectangle's width. Positive values are to the right, and negative to the left.
height-
The rectangle's height. Positive values are down, and negative are up.
Return value
None (undefined).
Examples
Drawing a rectangle
This example creates a rectangular path using the rect() method. The path
is then rendered using the fill() method.
HTML
html
<canvas id="canvas"></canvas>
JavaScript
The rectangle's corner is located at (10, 20). It has a width of 150 and a height of 100.
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.rect(10, 20, 150, 100);
ctx.fill();
Result
Specifications
| Specification |
|---|
| HTML Standard # dom-context-2d-rect-dev |
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this method:
CanvasRenderingContext2D CanvasRenderingContext2D.fillRectCanvasRenderingContext2D.strokeRect()CanvasRenderingContext2D.fill()CanvasRenderingContext2D.stroke()