CanvasRenderingContext2D: imageSmoothingEnabled property
The imageSmoothingEnabled
property of the
CanvasRenderingContext2D
interface, part of the Canvas API, determines whether scaled images
are smoothed (true
, default) or not (false
). On getting the
imageSmoothingEnabled
property, the last value it was set to is returned.
This property is useful for games and other apps that use pixel art. When enlarging
images, the default resizing algorithm will blur the pixels. Set this property to
false
to retain the pixels' sharpness.
Note: You can adjust the smoothing quality with the
imageSmoothingQuality
property.
Value
A boolean value indicating whether to smooth scaled images or not. The default value is true
.
Examples
Disabling image smoothing
This example compares three images. The first image is drawn at its natural size, the second is scaled to 3X and drawn with image smoothing enabled, and the third is scaled to 3X but drawn with image smoothing disabled.
HTML
html
<canvas id="canvas" width="460" height="210"></canvas>
JavaScript
js
const canvas = document.getElementById("canvas");
const ctx = canvas.getContext("2d");
ctx.font = "16px sans-serif";
ctx.textAlign = "center";
const img = new Image();
img.src =
"https://interactive-examples.mdn.mozilla.net/media/examples/star.png";
img.onload = () => {
const w = img.width,
h = img.height;
ctx.fillText("Source", w * 0.5, 20);
ctx.drawImage(img, 0, 24, w, h);
ctx.fillText("Smoothing = TRUE", w * 2.5, 20);
ctx.imageSmoothingEnabled = true;
ctx.drawImage(img, w, 24, w * 3, h * 3);
ctx.fillText("Smoothing = FALSE", w * 5.5, 20);
ctx.imageSmoothingEnabled = false;
ctx.drawImage(img, w * 4, 24, w * 3, h * 3);
};
Result
Specifications
Specification |
---|
HTML Standard # dom-context-2d-imagesmoothingenabled-dev |
Browser compatibility
BCD tables only load in the browser
See also
- The interface defining this property:
CanvasRenderingContext2D
CanvasRenderingContext2D.imageSmoothingQuality
image-rendering