PannerNode: setOrientation() method
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Note: The suggested replacement for this deprecated method is to instead set the orientationX
, orientationY
, and orientationZ
attributes directly.
The setOrientation()
method of the PannerNode
Interface defines the direction the audio source is playing in.
This can have a big effect if the sound is very directional — controlled by the three cone-related attributes PannerNode.coneInnerAngle
, PannerNode.coneOuterAngle
, and PannerNode.coneOuterGain
. In such a case, a sound pointing away from the listener can be very quiet or even silent.
The three parameters x
, y
and z
are unitless and describe a direction vector in 3D space using the right-hand Cartesian coordinate system. The default value of the direction vector is (1, 0, 0)
.
Syntax
js
setOrientation(x, y, z)
Parameters
x
-
The x value of the panner's direction vector in 3D space.
y
-
The y value of the panner's direction vector in 3D space.
z
-
The z value of the panner's direction vector in 3D space.
Return value
None (undefined
).
Examples
See BaseAudioContext.createPanner()
for example code.
Specifications
Specification |
---|
Web Audio API # dom-pannernode-setorientation |
Browser compatibility
BCD tables only load in the browser