PannerNode: positionZ property

The positionZ property of the PannerNode interface specifies the Z coordinate of the audio source's position in 3D Cartesian coordinates, corresponding to the depth axis (behind-in front of the listener). The complete vector is defined by the position of the audio source, given as (positionX, positionY, positionZ), and the orientation of the audio source (that is, the direction in which it's facing), given as (orientationX, orientationY, orientationZ).

Depending on the directionality of the sound (as specified using the attributes coneInnerAngle, coneOuterAngle, and codeOuterGain), the orientation of the sound may alter the perceived volume of the sound as it's being played. If the sound is pointing toward the listener, it will be louder than if the sound is pointed away from the listener.

The AudioParam contained by this property is read only; however, you can still change the value of the parameter by assigning a new value to its AudioParam.value property.

Value

An AudioParam whose value is the Z coordinate of the audio source's position, in 3D Cartesian coordinates.

Examples

The following example starts an oscillator and moves it in front of the listener after 1 second, behind the listener after 2 seconds, and back to the listener's position after 3 seconds. Note that in this case, the change will mainly affect the timbre and perceived volume of the sound.

js

const context = new AudioContext();

const osc = new OscillatorNode(context);
const panner = new PannerNode(context);
panner.panningModel = "HRTF";

panner.positionZ.setValueAtTime(1, context.currentTime + 1);
panner.positionZ.setValueAtTime(-1, context.currentTime + 2);
panner.positionZ.setValueAtTime(0, context.currentTime + 3);

osc.connect(panner).connect(context.destination);

osc.start(0);

Specifications

Specification
Web Audio API
# dom-pannernode-positionz

Browser compatibility

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See also