AnimationEffect: getTiming() method

The AnimationEffect.getTiming() method of the AnimationEffect interface returns an object containing the timing properties for the Animation Effect.

Note: Several of the timing properties returned by getTiming() may take on the placeholder value "auto". To obtain resolved values for use in timing computations, instead use AnimationEffect.getComputedTiming().

In the future, "auto" or similar values might be added to the types of more timing properties, and new types of AnimationEffect might resolve "auto" to different values.

Syntax

js

getTiming()

Parameters

None.

Return value

An object containing the following properties:

delay

The number of milliseconds of delay before the start of the effect.

(See also animation-delay.)

direction

"normal", "reverse", "alternate", or "alternate-reverse".

Indicates whether the effect runs forwards ("normal"), backwards ("reverse"), switches direction after each iteration ("alternate"), or runs backwards and switches direction after each iteration ("alternate-reverse").

(See also animation-direction.)

duration

A number of milliseconds or the string "auto".

Indicates the time one iteration of the animation takes to complete.

The meaning of "auto" may differ depending on the type of effect; for KeyframeEffect, "auto" is the same as 0.

(See also animation-duration.)

easing

A string representing an <easing-function> describing the rate of change of the effect over time.

(See also animation-timing-function.)

endDelay

The number of milliseconds of delay after the end of the effect.

This is primarily of use when sequencing animations based on the end time of another animation.

fill

"none", "forwards", "backwards", "both", or "auto".

Indicates whether the effect is reflected by its target(s) prior to playing ("backwards"), retained after the effect has completed ("forwards"), "both", or neither ("none").

The meaning of "auto" may differ depending on the type of effect; for KeyframeEffect, "auto" is the same as "none".

(See also animation-fill-mode.)

iterations

The number of times the effect will repeat. A value of Infinity indicates that the effect repeats indefinitely.

(See also animation-iteration-count.)

iterationStart

A number indicating at what point in the iteration the effect starts. For example, an effect with an iterationStart of 0.5 and 2 iterations would start halfway through its first iteration and end halfway through a third iteration.

Specifications

Specification
Web Animations
# dom-animationeffect-gettiming

Browser compatibility

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See also