XRWebGLBinding: getSubImage() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getSubImage() method of the XRWebGLBinding interface returns a XRWebGLSubImage object representing the WebGL texture to render.
Syntax
js
getSubImage(layer, frame)
getSubImage(layer, frame, eye)
Parameters
layer-
The
XRCompositionLayerto use for rendering (can be all types ofXRCompositionLayerobjects exceptXRProjectionLayer, seeXRWebGLBinding.getViewSubImage()for rendering projection layers). frame-
The
XRFrameframe to use for rendering. eyeOptional-
An optional
XRView.eyeindicating which view's eye to use for rendering. Possible values:left-
The
XRViewrepresents the point-of-view of the viewer's left eye. right-
The view represents the viewer's right eye.
none-
The view describes a monoscopic view, or the view otherwise doesn't represent a particular eye's point-of-view. Defaults to
none.
Return value
A XRWebGLSubImage object.
Exceptions
A TypeError is thrown,
- if
layeris not in the session'slayerarray. - if
layeris aXRProjectionLayer. - if the layer's
layoutproperty isdefault. - if the layer's
layoutproperty isstereoandeyeisnone.
Examples
Rendering an XRQuadLayer
The following example renders an XRQuadLayer.
js
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const quadLayer = xrGlBinding.createQuadLayer({
space: xrReferenceSpace,
viewPixelWidth: 512,
viewPixelHeight: 512,
});
// Position 2 meters away from the origin with a width and height of 1.5 meters
quadLayer.transform = new XRRigidTransform({ z: -2 });
quadLayer.width = 1.5;
quadLayer.height = 1.5;
const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [quadLayer] });
xrSession.requestAnimationFrame(onXRFrame);
function onXRFrame(time, xrFrame) {
xrSession.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
let subImage = xrGlBinding.getSubImage(quadLayer, xrFrame);
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
subImage.colorTexture,
0
);
let viewport = subImage.viewport;
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
// Render content for the quad layer
}
Specifications
| Specification |
|---|
| WebXR Layers API Level 1 # dom-xrwebglbinding-getsubimage |
Browser compatibility
BCD tables only load in the browser