XRWebGLBinding: getSubImage() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The getSubImage()
method of the XRWebGLBinding
interface returns a XRWebGLSubImage
object representing the WebGL texture to render.
Syntax
js
getSubImage(layer, frame)
getSubImage(layer, frame, eye)
Parameters
layer
-
The
XRCompositionLayer
to use for rendering (can be all types ofXRCompositionLayer
objects exceptXRProjectionLayer
, seeXRWebGLBinding.getViewSubImage()
for rendering projection layers). frame
-
The
XRFrame
frame to use for rendering. eye
Optional-
An optional
XRView.eye
indicating which view's eye to use for rendering. Possible values:left
-
The
XRView
represents the point-of-view of the viewer's left eye. right
-
The view represents the viewer's right eye.
none
-
The view describes a monoscopic view, or the view otherwise doesn't represent a particular eye's point-of-view. Defaults to
none
.
Return value
A XRWebGLSubImage
object.
Exceptions
A TypeError
is thrown,
- if
layer
is not in the session'slayer
array. - if
layer
is aXRProjectionLayer
. - if the layer's
layout
property isdefault
. - if the layer's
layout
property isstereo
andeye
isnone
.
Examples
Rendering an XRQuadLayer
The following example renders an XRQuadLayer
.
js
const xrGlBinding = new XRWebGLBinding(xrSession, gl);
const quadLayer = xrGlBinding.createQuadLayer({
space: xrReferenceSpace,
viewPixelWidth: 512,
viewPixelHeight: 512,
});
// Position 2 meters away from the origin with a width and height of 1.5 meters
quadLayer.transform = new XRRigidTransform({ z: -2 });
quadLayer.width = 1.5;
quadLayer.height = 1.5;
const framebuffer = gl.createFramebuffer();
xrSession.updateRenderState({ layers: [quadLayer] });
xrSession.requestAnimationFrame(onXRFrame);
function onXRFrame(time, xrFrame) {
xrSession.requestAnimationFrame(onXRFrame);
gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer);
let subImage = xrGlBinding.getSubImage(quadLayer, xrFrame);
gl.framebufferTexture2D(
gl.FRAMEBUFFER,
gl.COLOR_ATTACHMENT0,
subImage.colorTexture,
0
);
let viewport = subImage.viewport;
gl.viewport(viewport.x, viewport.y, viewport.width, viewport.height);
// Render content for the quad layer
}
Specifications
Specification |
---|
WebXR Layers API Level 1 # dom-xrwebglbinding-getsubimage |
Browser compatibility
BCD tables only load in the browser