HTMLCanvasElement: captureStream() method
  The HTMLCanvasElement captureStream() method returns a MediaStream
  which includes a CanvasCaptureMediaStreamTrack containing a real-time video capture of the canvas's contents.
Syntax
js
captureStream(frameRate)
Parameters
- frameRateOptional
- 
    A double-precision floating-point value that indicates the rate of capture of each frame. If not set, a new frame will be captured each time the canvas changes; if set to 0, frames will not be captured automatically; instead, they will only be captured when the returned track'srequestFrame()method is called.
Return value
  A reference to a MediaStream object, which has a single
  CanvasCaptureMediaStreamTrack in it.
Exceptions
- NotSupportedError- DOMException
- 
    Thrown if the value of frameRateis negative.
- SecurityError- DOMException
- 
    The canvas's bitmap is not origin clean; at least some of its contents have or may have been loaded from a site other than the one from which the document itself was loaded. 
Example
js
// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");
// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS
// Do things to the stream
// E.g. Send it to another computer using an RTCPeerConnection
//      pc is an RTCPeerConnection created elsewhere
stream.getTracks().forEach((track) => pc.addTrack(track, stream));
Specifications
| Specification | 
|---|
| Media Capture from DOM Elements # dom-htmlcanvaselement-capturestream | 
Browser compatibility
BCD tables only load in the browser
See also
- 
    HTMLMediaElement.captureStream(), which allows capturing a stream from a media element.
- MediaStream
- Media Capture and Streams API