VRDisplay
Экспериментальная возможность: Это экспериментальная технология
Так как спецификация этой технологии ещё не стабилизировалась, смотрите таблицу совместимости по поводу использования в различных браузерах. Также заметьте, что синтаксис и поведение экспериментальной технологии может измениться в будущих версиях браузеров, вслед за изменениями спецификации.
The VRDisplay interface of the WebVR API represents any VR device supported by this API. It includes generic information such as device IDs and descriptions, as well as methods for starting to present a VR scene, retrieving eye parameters and display capabilities, and other important functionality.
An array of all connected VR Devices can be returned by invoking the Navigator.getVRDisplays() method.
Properties
VRDisplay.capabilities(en-US) Только для чтения-
Returns a
VRDisplayCapabilitiesobject that indicates the various capabilities of theVRDisplay. VRDisplay.depthFar(en-US)-
Gets and sets the z-depth defining the far plane of the eye view frustum, i.e. the furthest viewable boundary of the scene.
VRDisplay.depthNear(en-US)-
Gets and sets the z-depth defining the near plane of the eye view frustum, i.e. the nearest viewable boundary of the scene.
VRDisplay.displayId(en-US) Только для чтения-
Returns an identifier for this particular VRDisplay, which is also used as an association point in the Gamepad API (see
Gamepad.displayId). VRDisplay.displayName(en-US) Только для чтения-
Returns a human-readable name to identify the
VRDisplay. VRDisplay.isConnected(en-US) Только для чтения-
Returns a
Boolean(en-US) indicating whether theVRDisplayis connected to the computer. VRDisplay.isPresenting(en-US) Только для чтения-
Returns a
Boolean(en-US) indicating whether theVRDisplayis currently having content presented through it. VRDisplay.stageParameters(en-US) Только для чтения-
Returns a
VRStageParametersobject containing room-scale parameters, if theVRDisplayis capable of supporting room-scale experiences.
Methods
VRDisplay.getEyeParameters()(en-US)-
Returns the
VREyeParameters(en-US) object containing the eye parameters for the specified eye. VRDisplay.getFrameData()(en-US)-
Accepts a
VRFrameDataobject and populates it with the information required to render the current frame. VRDisplay.getLayers()(en-US)-
Returns the layers currently being presented by the
VRDisplay. VRDisplay.resetPose()(en-US)-
Resets the pose for this
VRDisplay, treating its currentVRPose.positionandVRPose.orientation(en-US) as the "origin/zero" values. VRDisplay.cancelAnimationFrame()(en-US)-
A special implementation of
Window.cancelAnimationFramethat allows callbacks registered withVRDisplay.requestAnimationFrame()to be unregistered. VRDisplay.requestAnimationFrame()-
A special implementation of
Window.requestAnimationFramecontaining a callback function that will be called every time a new frame of theVRDisplaypresentation is rendered. VRDisplay.requestPresent()-
Starts the
VRDisplaypresenting a scene. VRDisplay.exitPresent()(en-US)-
Stops the
VRDisplaypresenting a scene. VRDisplay.submitFrame()(en-US)-
Captures the current state of the
VRLayer(en-US) currently being presented and displays it on theVRDisplay.
Deprecated methods
VRDisplay.getPose()(en-US) Устарело-
Returns a
VRPoseobject defining the future predicted pose of theVRDisplayas it will be when the current frame is actually presented. This method is deprecated — instead, you should useVRDisplay.getFrameData()(en-US), which also provides aVRPoseobject.
Obsolete methods
VRDisplay.getImmediatePose()(en-US)-
Returns a
VRPoseobject defining the current pose of theVRDisplay, with no prediction applied. This is no longer needed, and has been removed from the spec. VRDisplay.hardwareUnitId(en-US)-
Returns a
DOMStringdefining the shared ID of the display, and any other devices that are part of that hardware set (e.g. controllers). This is no longer needed, and has been removed from the spec. Displays now useVRDisplay.displayId(en-US), and corresponsing controllers will now return the same ID underGamepad.displayId.
Examples
js
if(navigator.getVRDisplays) {
console.log('WebVR 1.1 supported');
// Then get the displays attached to the computer
navigator.getVRDisplays().then(function(displays) {
// If a display is available, use it to present the scene
if(displays.length > 0) {
vrDisplay = displays[0];
// Now we have our VRDisplay object and can do what we want with it
}
});
}
Примечание: You can see this complete code at raw-webgl-example.
Specifications
| Specification | Status | Comment |
|---|---|---|
| WebVR 1.1 Определение 'VRDisplay' в этой спецификации. |
Черновик | Initial definition |
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- MozVr.com — demos, downloads, and other resources from the Mozilla VR team.