XRWebGLLayer: framebuffer property
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The read-only XRWebGLLayer
property
framebuffer
is an opaque WebGLFramebuffer
which is used to buffer the rendered image if the XR compositor is being used. Otherwise, this property's value is
null
. The opaque framebuffer is functionally nearly the same as a
standard WebGL framebuffer, except for the differences covered in the section
How opaque framebuffers are special below.
Value
A WebGLFramebuffer
object representing the framebuffer into which the 3D
scene is being rendered, or null
if the XR compositor is disabled for the session.
Usage notes
How opaque framebuffers are special
The framebuffer represented by the framebuffer
property is opaque. As
such, its behavior is different in several ways from a standard WebGL context. These
differences cause the opaque framebuffer to behave more like the default WebGL
framebuffer:
- Opaque framebuffers may support anti-aliasing, even under WebGL 1.0, which don't normally do so.
-
Opaque framebuffers' attachments (buffers and the like) can't be inspected or
changed. Calling functions such as
framebufferTexture2D()
,framebufferRenderbuffer()
,deleteFramebuffer()
, orgetFramebufferAttachmentParameter()
on an opaque framebuffer results in the WebGL errorINVALID_OPERATION
(0x0502). -
Opaque framebuffers are considered incomplete and are not available for rendering
other than while executing the
requestAnimationFrame()
callback. Attempting to clear, draw to, or read from the framebuffer results in a WebGLINVALID_FRAMEBUFFER_OPERATION
error (0x0506). CallingcheckFramebufferStatus()
on the WebGL context from outside the animation frame callback causes the WebGLFRAMEBUFFER_UNSUPPORTED
error (0x8CDD) to be reported. -
Opaque framebuffers initialized with the
depth
property set tofalse
will not have a depth buffer and will rely on the coordinates alone to determine distance. - Opaque framebuffers initialized without specifying a
stencil
")}}` will not have a stencil buffer. -
Opaque framebuffers will not have an alpha channel available unless the
alpha
property istrue
when creating the layer. -
The XR compositor assumes that opaque framebuffers use colors with premultiplied
alpha, regardless of whether or not the WebGL context's
premultipliedAlpha
")}}` context attribute is set.
Note: The depth
and stencil
properties are
not required to be supported in order for a browser to be construed as having full
WebGL support.
The default configuration of a new framebuffer
Upon creating a new XRWebGLLayer
, its new framebuffer is initialized
just like the default framebuffer for any WebGL interface:
- The color buffer is configured with its clear value set to the color (0, 0, 0, 0) (meaning transparent black).
- The depth buffer's clear value is the number 1.0.
- The stencil buffer is filled with 0.
Examples
This example gets the XRWebGLLayer
for a session and then passes its
framebuffer into the WebGL context's bindFramebuffer()
function.
js
let glLayer = xrSession.renderState.baselayer;
gl.bindFramebuffer(gl.FRAMEBUFFER, glLayer.framebuffer);
Specifications
Specification |
---|
WebXR Device API # dom-xrwebgllayer-framebuffer |
Browser compatibility
BCD tables only load in the browser