XRMediaBinding: createCylinderLayer() method
Experimental: This is an experimental technology
Check the Browser compatibility table carefully before using this in production.
The createCylinderLayer()
method of the XRMediaBinding
interface returns an XRCylinderLayer
object which is a layer that takes up a curved rectangular space in the virtual environment.
Syntax
js
createCylinderLayer(video, options)
Parameters
video
-
An
HTMLVideoElement
to display. options
-
An object to configure the
XRCylinderLayer
. The object can have the following properties andspace
is required:aspectRatio
Optional-
A number indicating the ratio of the visible cylinder section. It is the ratio of the width of the visible section of the cylinder divided by its height. The width is calculated by multiplying the
radius
with thecentralAngle
. centralAngle
Optional-
A number indicating the angle in radians of the visible section of the cylinder. Default value:
0.78539
(π / 4). invertStereo
Optional-
A boolean specifying if the natural location of each view in the video should be inverted. By default
false
. layout
Optional-
A string indicating the layout of the video. Possible values:
default
-
The layer accommodates all views of the session.
mono
-
A single
XRSubImage
is allocated and presented to both eyes. stereo
-
The user agent decides how it allocates the
XRSubImage
(one or two) and the layout (top/bottom or left/right). It is recommended to use thetexture-array
texture type forstereo
layouts. stereo-left-right
-
A single
XRSubImage
is allocated. Left eye gets the left area of the texture, right eye the right. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images). stereo-top-bottom
-
A single
XRSubImage
is allocated. Left eye gets the top area of the texture, right eye the bottom. This layout is designed to minimize draw calls for content that is already in stereo (for example stereo videos or images). The default value ismono
.
radius
Optional-
A number indicating the radius of the cylinder. Default value
2.0
. space
Required-
An
XRSpace
object defining the layer's spatial relationship with the user's physical environment. transform
Optional-
An
XRRigidTransform
object defining the offset and orientation relative tospace
.
Return value
An XRCylinderLayer
object.
Examples
Creating an XRCylinderLayer
to display a video
Create an XRMediaBinding
and use an HTMLVideoElement
that is passed into createCylinderLayer()
. Configure the quad layer using the options listed above and present the layer to the XR device by adding it to the layers
render state in XRSession.updateRenderState()
.
js
function onXRSessionStarted(xrSession) {
const xrMediaBinding = new XRMediaBinding(xrSession);
const video = document.createElement("video");
video.src = "just-fascination.mp4";
const videoLayer = xrMediaBinding.createCylinderLayer(video, {
space: xrReferenceSpace,
});
xrSession.updateRenderState({
layers: [videoLayer],
});
}
Specifications
Specification |
---|
WebXR Layers API Level 1 # dom-xrmediabinding-createcylinderlayer |
Browser compatibility
BCD tables only load in the browser