Window: vrdisplaydeactivate event
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The vrdisplaydeactivate
event of the WebVR API is fired when a VR display can no longer be presented to, for example if an HMD has gone into standby or sleep mode due to a period of inactivity.
Note: This event was part of the old WebVR API. It has been superseded by the WebXR Device API.
This event is not cancelable and does not bubble.
Syntax
Use the event name in methods like addEventListener()
, or set an event handler property.
js
addEventListener("vrdisplaydeactivate", (event) => {});
onvrdisplaydeactivate = (event) => {};
Event type
A VRDisplayEvent
. Inherits from Event
.
Event properties
VRDisplayEvent
also inherits properties from its parent object, Event
.
VRDisplayEvent.display
Deprecated Read only-
The
VRDisplay
associated with this event. VRDisplayEvent.reason
Deprecated Read only-
A human-readable reason why the event was fired.
Examples
You can use the vrdisplaydeactivate
event in an addEventListener
method:
js
window.addEventListener("vrdisplaydeactivate", () => {
info.textContent = "Display deactivated.";
reportDisplays();
});
Or use the onvrdisplaydeactivate
event handler property:
js
window.onvrdisplaydeactivate = () => {
info.textContent = "Display deactivated.";
reportDisplays();
};
Specifications
This event was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR Device API, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.