VRPose: linearAcceleration property
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The linearAcceleration
read-only property of the VRPose
interface returns an array representing the linear acceleration vector of the VRDisplay
at the current VRPose.timestamp
, in meters per second per second.
Note: This property was part of the old WebVR API. It has been superseded by the WebXR Device API.
In other words, the current acceleration of the sensor, along the x
, y
, and z
axes.
Value
A Float32Array
, or null
if the VR sensor is not able to provide linear acceleration data.
Examples
js
// rendering loop for a VR scene
function drawVRScene() {
// WebVR: Request the next frame of the animation
vrSceneFrame = vrDisplay.requestAnimationFrame(drawVRScene);
// Populate frameData with the data of the next frame to display
vrDisplay.getFrameData(frameData);
// Retrieve the linear acceleration values for use in rendering
// curFramePose is a VRPose object
const curFramePose = frameData.pose;
const linAcc = curFramePose.linearAcceleration;
const lax = linAcc[0];
const lay = linAcc[1];
const laz = linAcc[2];
// render the scene
// …
// WebVR: submit the rendered frame to the VR display
vrDisplay.submitFrame();
}
Specifications
This property was part of the old WebVR API that has been superseded by the WebXR Device API. It is no longer on track to becoming a standard.
Until all browsers have implemented the new WebXR APIs, it is recommended to rely on frameworks, like A-Frame, Babylon.js, or Three.js, or a polyfill, to develop WebXR applications that will work across all browsers [1].
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage.
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.