PositionSensorVRDevice: resetSensor() method
Deprecated: This feature is no longer recommended. Though some browsers might still support it, it may have already been removed from the relevant web standards, may be in the process of being dropped, or may only be kept for compatibility purposes. Avoid using it, and update existing code if possible; see the compatibility table at the bottom of this page to guide your decision. Be aware that this feature may cease to work at any time.
Non-standard: This feature is non-standard and is not on a standards track. Do not use it on production sites facing the Web: it will not work for every user. There may also be large incompatibilities between implementations and the behavior may change in the future.
The resetSensor()
method of the VRDisplay
interface can be used to reset the sensor if desired, returning the position and orientation values to zero.
Syntax
js
resetSensor()
Parameters
None.
Return value
None (undefined
).
Examples
The following demo uses the WebVR API to update the view of a simple 2D canvas
scene on each frame of a requestAnimationFrame
loop. It features, among other things, a "Reset Sensor" button in the UI, which when pressed runs the resetSensor()
function on the position sensor. The JavaScript looks like this:
js
document.querySelector("button").onclick = () => {
gPositionSensor.resetSensor();
};
When the button is pressed, the current position, orientation, etc. of the sensor/head mounted display is set to be 0 — this makes the method useful for calibration when an app is first loaded.
Browser compatibility
BCD tables only load in the browser
See also
- WebVR API homepage.
- https://mixedreality.mozilla.org/ — demos, downloads, and other resources from the Mozilla VR team.